Program: Sacred (pc game) http://sacred-game.com type: simple DoS, no client-auth affected version: <1.0.6.2 note: -fixed in later versions (>1.0.7.0) (dated:31.08.2004) -this security-lag exits for nearly half a year. although ascaron was informed at the date of release (02.03.2004), nothing happens long time. "exploit"-scenario: Use telnet client to connect to game-port, u will see that a valid(!) user connects. 16 times, and server will not accept any more connections (from valid users for example). after "fake-clients" get a timeout, only one of them gets kicked. example: http://forum.sacred-game.com/attachment.php?attachmentid=1209 (nothing special) greetz soylent --------------------------- stop that "Why is IRC still around?" -crap !!! _______________________________________________ Full-Disclosure - We believe in it. Charter: http://lists.netsys.com/full-disclosure-charter.html