Class CUDPSocketAsync Base ClassesConstructorsDestructorsFunctionsCustom CodeGo to hierarchy chart    Prev page: Custom Code in Header Before IncludesNext page: Accepted    Show member index
Class Declared in:
UDPSocketAsync.h

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Copyright (c) 2000 Barak Weichselbaum <barak@komodia.com> All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS `AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

Contact info: Site: http://www.komodia.com Email: barak@komodia.com

Hierarchy Chart Hierarchy Chart

'Base Classes' icon -- Shortcut to top of page. Base Classes

Public base class CUDPSocket
Public base class CAsyncSocket

'Constructors' icon -- Shortcut to top of page. Constructors

Public constructor

CUDPSocketAsync()

Construction/Destruction

'Destructors' icon -- Shortcut to top of page. Destructors

Public destructor virtual

~CUDPSocketAsync()

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Protected function virtual void

Accepted()

When the socket is accepted, what to do
Public function virtual BOOL

Close()

Close the socket
Public function virtual BOOL

Create()

Create as a raw socket
Public function virtual BOOL

CreateRegular()

Create this socket as a regular socket
Protected function virtual SOCKET

GetAsyncHandle()

Get the socket handle
Public function BOOL

Listen()

Listen to incoming connections
Protected function virtual BOOL

OnSocketConnect( int iErrorCode )

Set the socket to async mode
Protected function virtual BOOL

SetAsync()

Go to async mode

'Custom Code' icon -- Shortcut to top of page. Custom Code

'Implementation Details' icon -- Shortcut to top of page. Implementation Details

File(s)
D:\dev\Komodia\UDPSocketAsync.cpp
D:\dev\Komodia\UDPSocketAsync.h
Header Includes
UDPSocket.h     
AsyncSocket.h     
Source Includes
stdafx.h     for precompiled header directive
UDPSocketAsync.h     
Owner
LibV3
Last Modified
3/31/2001 10:01:10 PM

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