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Listen() |
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Public Function |
Declared in: UDPSocketAsync.h |
BOOL Listen();
Listen to incoming connections
try { //Quit if not ok if (!CheckSocketValid()) return FALSE; int iResult; iResult=WSAAsyncSelect(GetHandle(),GetWindowHandle(),WM_SOCKET_GENERAL,FD_READ); if (iResult) { CUDPSocket::SetLastError("Listen"); return FALSE; } return TRUE; } ERROR_HANDLER_AMBIG_RETURN(CSpoofSocket,"Listen",FALSE)
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Site content copyright © 2001 Barak Weichselbaum. See the About page for additional notices. This page last updated: 24 Apr 2001. |